Old Dirty Dustbin All PBR Unity UE Textures Included
Description
Photorealistic 3D model of Dirty_Dustbin, This model is suitable for any visual production – broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc. File formats: Maya, Blender, OBJ, FBX, DAE. Game-ready – perfectly fits for Unity and Unreal Features: -Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily. -Clean and optimized topology is used for maximum polygon efficiency. -All textures and materials are tailored and applied for high-quality render results. – Low Poly and optimized for using for games, films, commercials etc., -All objects have fully unwrapped UVs. -No extra plugins are needed for this model. -Units: meters. – PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows Texture Maps and Resolutions PBR – Metallic and Specular Maps Basecolor (4096*4096) , (2048*2048) & (1080*1080) Diffuse (4096*4096) , (2048*2048) & (1080*1080) AO (4096*4096) Roughness (4096*4096) , (2048*2048) & (1080*1080) Glossiness (4096*4096) , (2048*2048) & (1080*1080) Metallic (4096*4096) , (2048*2048) & (1080*1080) -Height (4096*4096) , (2048*2048) & (1080*1080) Specular (4096*4096) , (2048*2048) & (1080*1080) NormalDirectX (4096*4096) , (2048*2048) & (1080*1080) NormalOpenGl (4096*4096) , (2048*2048) & (1080*1080) Texture Maps for Unity Universal Render Pipeline(URP) – Both Metallic and Specular Workflows AlbedoTransparent (4096*4096) , (2048*2048) & (1080*1080) MetallicSmoothness (4096*4096) , (2048*2048) & (1080*1080) SpecularSmoothness (4096*4096) , (2048*2048) & (1080*1080) Normal (4096*4096) , (2048*2048) & (1080*1080) Unity High Definition Render Pipeline(HDRP) – Both Metallic and Specular Workflows Basemap (4096*4096) , (2048*2048) & (1080*1080) MaskMap (4096*4096) , (2048*2048) & (1080*1080) Specular(4096*4096) , (2048*2048) & (1080*1080) Normal (4096*4096) , (2048*2048) & (1080*1080) Texture Maps for V-Ray Metallic Textures BaseColor (4096*4096) Roughness (4096*4096) Metallic (4096*4096) Normal (4096*4096) -Height (4096*4096) Texture Maps for Maya Arnold AI Standard Textures BaseColor (4096*4096) Roughness (4096*4096) Metallic (4096*4096) Normal (4096*4096) -Height (4096*4096) UE4 Packed Basecolor (4096*4096) & (2048*2048) , (1080*1080) Normal (4096*4096) & (2048*2048) , (1080*1080) OcclusionRoughnessMetallic (4096*4096) , (2048*2048) & (1080*1080) Originally created with Maya 2022, No 3rd party plugins are required, only the Maya file is properly rigged. PolyCount Without Subdivision Vertices – 67602 Faces – 66139 Tris – 130104 The units used in this project is, Unit System: Metric Length: Meters Rotation: Degrees We assure the premium quality for the best price Bookmark Our Page For More Gaming Assets Thank You



































































































































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