Nut and Bolt Package 4 Basic Version
Description
Nut And Bolt Package 4 Basic Version. A modular nut and bolt package with clean pbr textures (8K) made in Blender 2.8! Parts: Object Name – Thread_and_Nuts Vertices = 710 Edges = 1836 Polygons = 1128 Object Name – Thread_and_Nut Vertices = 302 Edges = 828 Polygons = 528 Object Name – Thread_4 Vertices = 218 Edges = 468 Polygons = 252 Object Name – Thread_3 Vertices = 182 Edges = 396 Polygons = 216 Object Name – Thread_2 Vertices = 146 Edges = 324 Polygons = 180 Object Name – Thread_1 Vertices = 110 Edges = 252 Polygons = 144 Object Name – Shim Washers Vertices = 216 Edges = 432 Polygons = 216 Object Name – Nut Vertices = 192 Edges = 576 Polygons = 384 Object Name – Bolt_Pan_Phillips_and_Nut Vertices = 552 Edges = 1413 Polygons = 864 Object Name – Bolt_Pan_Phillips_4 Vertices = 288 Edges = 693 Polygons = 408 Object Name – Bolt_Pan_Phillips_3 Vertices = 252 Edges = 621 Polygons = 372 Object Name – Bolt_Pan_Phillips_2 Vertices = 216 Edges = 549 Polygons = 336 Object Name – Bolt_Pan_Phillips_1 Vertices = 180 Edges = 477 Polygons = 300 Object Name – Bolt_Pan_Phillips Vertices = 107 Edges = 315 Polygons = 210 Object Name – Bolt_Hex_None_and_Nut Vertices = 597 Edges = 1548 Polygons = 954 Object Name – Bolt_Hex_None_4 Vertices = 333 Edges = 828 Polygons = 498 Object Name – Bolt_Hex_None_3 Vertices = 297 Edges = 756 Polygons = 462 Object Name – Bolt_Hex_None_2 Vertices = 261 Edges = 684 Polygons = 426 Object Name – Bolt_Hex_None_1 Vertices = 225 Edges = 612 Polygons = 390 Object Name – Bolt_Hex_None Vertices = 152 Edges = 450 Polygons = 300 Object Name – Bolt_Dome_and_Nut Vertices = 548 Edges = 1401 Polygons = 856 Object Name – Bolt_Dome_Allen_4 Vertices = 284 Edges = 681 Polygons = 400 Object Name – Bolt_Dome_Allen_3 Vertices = 248 Edges = 609 Polygons = 364 Object Name – Bolt_Dome_Allen_2 Vertices = 212 Edges = 537 Polygons = 328 Object Name – Bolt_Dome_Allen_1 Vertices = 176 Edges = 465 Polygons = 292 Object Name – Bolt_Dome_Allen Vertices = 103 Edges = 303 Polygons = 202 Object Name – Bolt_Counter_Sink_and_Nut Vertices = 591 Edges = 1470 Polygons = 882 Object Name – Bolt_Counter_Sink_4 Vertices = 327 Edges = 750 Polygons = 426 Object Name – Bolt_Counter_Sink_3 Vertices = 291 Edges = 678 Polygons = 390 Object Name – Bolt_Counter_Sink_2 Vertices = 255 Edges = 606 Polygons = 354 Object Name – Bolt_Counter_Sink_1 Vertices = 219 Edges = 534 Polygons = 318 Object Name – Bolt_Counter_Sink Vertices = 146 Edges = 372 Polygons = 228 Object Name – Bolt_Cap_Phillips_and_Nut_Hex Vertices = 550 Edges = 1407 Polygons = 860 Object Name – Bolt_Cap_Phillips_4 Vertices = 286 Edges = 687 Polygons = 404 Object Name – Bolt_Cap_Phillips_3 Vertices = 250 Edges = 615 Polygons = 368 Object Name – Bolt_Cap_Phillips_2 Vertices = 214 Edges = 543 Polygons = 332 Object Name – Bolt_Cap_Phillips_1 Vertices = 178 Edges = 471 Polygons = 296 Object Name – Bolt_Cap_Phillips Vertices = 105 Edges = 309 Polygons = 206 3d modeled and textured by 3DHaupt in Blender-3D





































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